There are also material flags that aren't used in the game especially to the objects that are leftovers.
#Sonic heroes gamecube rom code
However, editing the byte array at 210F83 from 00 00 80 3F to a lower float code in little endian may render a transparent version of the robot after it appears on the placed location.įor GameCube, apply the Gecko codes below:
#Sonic heroes gamecube rom Pc
![sonic heroes gamecube rom sonic heroes gamecube rom](https://static.emulatorgames.net/images/gameboy-advance/sonic-advance-3.png)
![sonic heroes gamecube rom sonic heroes gamecube rom](https://www.mobygames.com/images/shots/l/136323-sonic-heroes-gamecube-screenshot-stage-2.png)
![sonic heroes gamecube rom sonic heroes gamecube rom](https://i.pinimg.com/736x/d5/7f/be/d57fbee6a56263f7c99fc85f9fe2816f.jpg)
![sonic heroes gamecube rom sonic heroes gamecube rom](https://romsie.com/static/covers/roms/gamecube-vexx.jpg)
*Note: On the E3 prototype version, the leaves emit even though Espio used the original tornado technique. $Original Tornado Jump techniques for Amy and Espio 0x248B1C - EB (Fixes alpha blending issues for proper invisibility rendering)Īnd then test the EXE to see if Amy and/or Espio will perform their original tornado jump moves as shown in the pictures in the beginning of the section.įor GameCube, apply this region-free Gecko code to use the original tornado techniques:.When doing so, change the bytes at these addresses: 忍法木の葉隠れ!(The ninja art of hiding in the leaves of trees!)įor the PC version, this can be put into effect by hex-editing "Tsonic_win.exe".